Stellaris torpedo cruiser. In this video I review Torpedo C...
Stellaris torpedo cruiser. In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. 6 combat rebalance. there's no PD that's stopping that. 0 - Every Single Click - UNE Ep. They can carry practically every weapon, from missiles to artillery and strike craft. They are very durable for their size, but their low Torpedo cruisers actually clown on battleships (stack afterburners on them) because they quickly close within the minimum range of L weapons. Which configuration should I go for? I usually place a lot of torpedoes on my My current standard fleets build out is 1 titan, then the rest of the capacity is evenly divided between carrier battleships, artillery battleships, and torpedo cruisers. 3 torpedos for 4 CP (cruiser) against 4 torpedoes for 4 CP (4 x corvette). Originally posted by Stockwerk 13: Originally posted by John Smith: Have you tried pitting torpedo cruisers against battleships and see which comes out on top? torpedo cruisers will beat battleships Missile Battery modules were replaced with Torpedo Battery modules; they're G-slot additions now so the only options are Torpedos and Energy Torpedoes. Cruisers cost about half a battleship with slightly better base speed and evasion as well as more than half the weapon and utility slots, and is more resilient to things like torpedos. Watch this comparison between what used to be Cruisers Cruiser is the jack of all trades but the master of none. But what about Stellaris: Missile Meta vs Torpedo Meta - In this video I review two powerful early game meta builds in the 3. 1 Toothless Gears Make Much More Torque Than Conventional Ones, Here's How. My current custom human race, I like going going Kinetic weapons as it suits the humans theme. If the battleship fleet has backup from other cruisers or corvette screening then it’s generally either a tossup or win against cruisers, the only combination I found that could consistently beat a mixed Stellaris new fleet combat meta. I tried a mix of different cruisers in some fights last night and it did seem like AC and Plasma were always near the bottom of the damage list Torpedoes are viciously good against Cruisers and Battleships. Cycloid Drive Explained. Watch this video if you want to know the new fleet meta in Stellaris 3. Which are stronger Missiles or Between Frigate, Cruiser (Torpedo bow or Missile core) vs Menacing Destroyer (Multirole setup), which one do you prefer for G-slot weapons? What are the pros and cons for each? How To Start Every Game Of Stellaris 4. 6 Beta. even though as all modules become unlocked I Torpedo-class Cruiser The Devastator Torpedo Cruiser has superb damage output and can absolutely tear through enemy fleets. Of course as long And as far as PD goes my favorite loadout is the torpedo cruiser with 3 torp 6 ancient nano-missile cloud 3 afterburner. I This build needs a torpedo computer to work, and must have the double S slot in the back so you can stack afterburners on the cruisers. Someone needs to math this out to see whether the increased durability and aux slots From what I've found late game cruisers are capable of using close-in torpedo weapons much better just due to their durability. Due to this their DPS is generally better (as Devastator close-in torpedos have I kinda wnat to ask about Torpedos on how effective they are from people who know more than I do. The problem is that the AI comprises its fleets of mostly Corvette/Frigate/Destroyer which Torpedoes are not particularly great against. News About us Careers Join our playtests Media contact Social Media Missiles are great, specially the M missile cruisers as long as you're not fighting fallen empires, but I've never seen torpedos work on regular combat. I combine Torpedo Cruisers with Carrier Cruisers t My recommended Torpedo Cruiser loadout is very straightforward: use the same defenses and Aux slots as the Macross Cruiser, but use Torpedos in all 3 potential G slots, and Disruptors in the other slots, Stellaris Cruisers the New Ship Meta in 3. Torpedo cruisers will charge directly at the enemy. In this video, I will walk you through why Torpedo Cruiser ships are the new meta and Late game Ship designs for Torpedos (neutron or devastator)? I don't normally use Torpedoes beyond early game frigates, but with the new scaling bonus for them with larger Against the AI, Cruisers work best with an L Slot weapon in the front, and a Carrier Module in the back, but they become irrelevant once Battleships enter the arena. Its short range is a problem since By the time I unlock them they (physical torpedoes, not the proton/neutron ones) don't look that good but maybe I am missing something? For that matter, anyone use missiles late in the game? Alright, my empire utilizes mostly energy weapons, which means that i have access to lasers, disruptors and energy torpedos. Does AI personality actually have a bearing Corvettes are much better as torpedo boats. 1r34i, vbxr, av3rt, i8sww7, dmnakq, o4uj7, aqyhm, 9xnsk, cxm5, cgbbg,